Article by Ken Thompson, 06 Apr 2017
I have been studying a fascinating book A Theory of Fun for Game Design by Raph Koster who is Chief Creative Officer (CCO) with Sony Online Entertainment.
In one of the chapters entitled "What Games Teach Us" Raph suggests that there are really only 5 things games teach us - Aiming, Timing, Hunting, Territory and Projecting Power.
This got me thinking what are the essential things a good business war game should teach us?
Ken is a practitioner, author and speaker on leadership, collaborative working, high performing teams, change management, project management and business acumen. His work has featured in major publications including The Guardian , Wired Magazine, The Huffington Post and The Henry Ford Magazine. Ken has also spoken at many international events including TEDx, the Institute for Healthcare Improvement (IHI), Learn Tech (London) and NASA.
Ken is Managing Director of Business Simulations Ltd.
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