A Systematic Guide to Game-Based Learning (GBL) In Organizational Teams

Article by Ken Thompson, 06 Apr 2017

I am very pleased to announce my new guide book with an introduction by my friend Charles Jennings, a leading thinker and practitioner in learning, development and performance. Charles kindly suggests in his foreword that the book ‘provides a deep analysis and clear guidance to help practitioners develop effective social game-based learning solutions’.

The guide starts by explaining exactly what GBL is and why there is so much interest in it. It goes on to review the quantitative and qualitative evidence for the effectiveness of GBL which includes 3 recent case studies in which the author was directly involved. The guide then proposes a systematic approach to planning and designing effective GBL projects covering 4 key stages:

  1. GBL Planning
  2. GBL Design
  3. GBL Testing
  4. GBL Execution.

These stages are broken down and explained in detail in the subsequent chapters: The book is available both on kindle and in hard copy on all the Amazon Channels and is volume 2 in my Systematic Guide series http://www.amazon.com/Systematic-Guide-Game-based-Learning-Organizational/dp/1522903690

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As well as starting the conversation we will send you a FREE Executive Summary of our Book:

A Systematic Guide to Game Based Learning within in Organizations


We Transform Leadership Development using Business Simulations, guided by three principles:


'Learn by Doing' approaches, such as Simulation, are more engaging & effective than traditional forms of learning


Team Learning offers a powerful extra learning dynamic & fosters better Collaboration & Team skills


Innovation skills learned during Simulations are easier to transfer back to the workplace


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