A concise reading list on Business Game Design, UI and Mathematics

Article by Ken Thompson, 06 Apr 2017

Here is my concise reading list for anyone wanting to get up to speed quickly on Business Simulation Games:


Game Design/Learning Design

“Informal Learning” by Jay Cross

“Game Frame: Using Games as a Strategy for Success” by Arron Dignan

“War gaming for Leaders” by Herman, Frost and Kurz

“A Theory of Fun for Game Design” by Ralph Koster

“Reality is Broken” by Jane McGonigal

“The Art of Game Design” by Jesse Schell

“Uncertainty in Games” by Greg Costikyan

User Interface/Dashboard Design

“The Execution Premium” by Robert Kaplan and David Norton

“Balanced Scorecards and Operational Dashboards” by Ron Person

“Information Dashboard Design” by Stephen Few

“Information is Beautiful” by David McCandless

“Don't Make Me Think!” by Steve Krug

Game Mathematics/Complexity Management

“Managing Information and Statistics“ by Roland and Francis Bee

“How to Measure Anything” by Douglas Hubbard

“Guesstimation: Solving the World's Problems on the Back of a Cocktail Napkin” by Lawrence Weinstein and John Adam

Want to know more about this topic?

As well as starting the conversation we will send you a FREE Executive Summary of our Book:

A Systematic Guide to Game Based Learning within in Organizations


We Transform Leadership Development using Business Simulations, guided by three principles:


'Learn by Doing' approaches, such as Simulation, are more engaging & effective than traditional forms of learning


Team Learning offers a powerful extra learning dynamic & fosters better Collaboration & Team skills


Innovation skills learned during Simulations are easier to transfer back to the workplace


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