Article by Ken Thompson, 06 Apr 2017
I have been studying a fascinating book A Theory of Fun for Game Design by Raph Koster who is Chief Creative Officer (CCO) with Sony Online Entertainment.
In one of the chapters entitled "What Games Teach Us" Raph suggests that there are really only 5 things games teach us - Aiming, Timing, Hunting, Territory and Projecting Power.
This got me thinking what are the essential things a good business war game should teach us?
Ken is a practitioner, author and speaker on Leadership, Collaborative Working, High Performing Teams, Change Management, Project Management and Business Acumen. His work has featured in major publications including The Guardian , Wired Magazine, The Huffington Post and The Henry Ford Magazine. Ken has also spoken at many international events including TEDx, the Institute for Healthcare Improvement (IHI), Learn Tech (London) and NASA.
Ken is Managing Director of Business Simulations Ltd.
As well as starting the conversation we will send you a FREE Executive Summary of our Book:
A Systematic Guide to Game Based Learning in Organizations
We transform Leadership Development using Business Simulations, guided by three principles:
'Learn by Doing' approaches, such as Simulation, are more engaging & effective than traditional forms of learning
Team Learning offers a powerful extra learning dynamic & fosters better Collaboration & Team skills
Innovation skills learned during Simulations are easier to transfer back to the workplace
Business Strategy Simulation
Business Acumen & Strategy Simulation (B2C)
Business Acumen & Strategy Simulation (B2B)
Change Leadership Essentials – Ten Key Principles and Ten Key Skills
So you think you are good at collaboration - a leadership skills checklist
Free Community-Building Business Simulation Game
Try out our free Risk Analysis Tool to help identify and classify any potential project risks