Gamification, the use of game play mechanics for non-game applications, is a very topical area with many enterprises exploring how they might use it to generate new levels of engagement with their staff or customers (current and prospective).
In this article, I review some popular gamification approaches/techniques and provide a reading list for further study. I also cover 4 key aspects of Gamification: Objectives, Frameworks, Building Blocks and Implementation Risks/Mitigations.
'Review of popular Gamification Techniques'
We transform Leadership Development using Business Simulations, guided by three principles:
'Learn by Doing' approaches, such as Simulation, are more engaging & effective than traditional forms of learning
Team Learning offers a powerful extra learning dynamic & fosters better Collaboration & Team skills
Innovation skills learned during Simulations are easier to transfer back to the workplace
Business Strategy Simulation
Business Acumen & Strategy Simulation (B2C)
Business Acumen & Strategy Simulation (B2B)