This short paper discusses the challenges in establishing a successful and thriving online or virtual community and suggests seven rules to help you avoid just creating yet another online ghost town!... [read more]
This document provides a detailed breakdown of the key aspects which need to be addressed in the planning of any major Change Initiative:... [read more]
There are two disciplines which underpin all learning – neuroscience and psychology. ... [read more]
This concise guide provides a practical approach, containing detailed models and checklists, for facilitators of team-based Simulations for management and leadership development.... [read more]
This short paper discusses the strengths and weakness of eLearning technology and considers the emergence of conversational “chatbots”, which allow computers to conduct meaningful and credible dialogues with individuals, as a potentially much more effective and engaging technology for many aspects of skills development. ... [read more]
The Playbook features 10 great tools which address the key management topics of Change Leadership and Stakeholder Management: ... [read more]
This White Paper provides a concise how-to Guide for Learning Designers and Facilitators who want to understand what Discovery Learning is and how to design and deliver effective Discovery Learning Sessions.... [read more]
This collection of Essential Leadership Skill Factsheets summarises 12 key leadership / management skills – each on a single page. Each factsheet is self-contained and can be used immediately in a standalone way without reference to the other factsheets. Factsheets are quickly and easily digestible and instantly accessible for use, as required, during team business simulations to enhance the opportunities for practice and experiential learning.... [read more]
There can be quite a bit of confusion and ambiguity about what people actually mean when they use terms like “Strategy” or “Business Strategy” or “Strategic Planning”. ... [read more]
This paper addresses the effectiveness of using Business Simulations for leadership and management development.... [read more]
For change to make a real impact it must go beyond small groups of leaders and extend into the bigger front-line communities who these leaders are responsible for or whom they serve as suppliers and business partners. ... [read more]
Fast Track your team to minimum performance levels.... [read more]
Gamification, the use of game play mechanics for non-game applications, is a very topical area with many enterprises exploring how they might use it to generate new levels of engagement with their staff or customers (current and prospective).... [read more]
The Ten models address the key management topic of creating and operating High Performing Teams and include:... [read more]
The "7 Habits of Highly Successful Team Leaders" model helps you successfully juggle the multiple dimensions which ensure a team stays ambitious, motivated, learning, supportive and performing.... [read more]
Bioteams addresses how you can create more effective teams based on nature’s proven models and is structured around 4 levels of team maturity (“zones”) each of which operate around 3 guiding principles (“rules”). The Bioteaming Manifesto is a detailed overview (33-pages) of the bioteams concept and is a very popular resource for anyone interested in the important discipline of developing and sustaining High Performing Teams.... [read more]
This short paper defines and discusses a major problem in organizational learning today and suggests several practical tools and techniques which could help address it such as:... [read more]
The Master Collaboration Toolkit, a product of 20 years practical experience exploring what it takes for leaders to collaborate effectively in organizations, provides ten key tools to help you master the critical leadership skill of effective organizational collaboration.... [read more]
The Racetrack Model of High Performing Teams is a simple sustainable model for setting up any team for success. It recognises that creating a team is a hybrid project which requires you to concurrently do both change management and process development.... [read more]
In this short paper, we look at the history of simulation in aviation to see if there are any lessons we might draw about the use of simulation in business and learning.... [read more]
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