Here is my concise reading list for anyone wanting to get up to speed quickly on Business Simulation Games:
Game Design/Learning Design
“Informal Learning” by Jay Cross
“Game Frame: Using Games as a Strategy for Success” by Arron Dignan
“War gaming for Leaders” by Herman, Frost and Kurz
“A Theory of Fun for Game Design” by Ralph Koster
“Reality is Broken” by Jane McGonigal
“The Art of Game Design” by Jesse Schell
“Uncertainty in Games” by Greg Costikyan
User Interface/Dashboard Design
“The Execution Premium” by Robert Kaplan and David Norton
“Balanced Scorecards and Operational Dashboards” by Ron Person
“Information Dashboard Design” by Stephen Few
“Information is Beautiful” by David McCandless
“Don't Make Me Think!” by Steve Krug
Game Mathematics/Complexity Management
“Managing Information and Statistics“ by Roland and Francis Bee
“How to Measure Anything” by Douglas Hubbard
“Guesstimation: Solving the World's Problems on the Back of a Cocktail Napkin” by Lawrence Weinstein and John Adam