A concise reading list on Business Game Design, UI and Mathematics

Article by Ken Thompson, last updated August 2019

Here is my concise reading list for anyone wanting to get up to speed quickly on Business Simulation Games:


Game Design/Learning Design

“Informal Learning” by Jay Cross

“Game Frame: Using Games as a Strategy for Success” by Arron Dignan

“War gaming for Leaders” by Herman, Frost and Kurz

“A Theory of Fun for Game Design” by Ralph Koster

“Reality is Broken” by Jane McGonigal

“The Art of Game Design” by Jesse Schell

“Uncertainty in Games” by Greg Costikyan

User Interface/Dashboard Design

“The Execution Premium” by Robert Kaplan and David Norton

“Balanced Scorecards and Operational Dashboards” by Ron Person

“Information Dashboard Design” by Stephen Few

“Information is Beautiful” by David McCandless

“Don't Make Me Think!” by Steve Krug

Game Mathematics/Complexity Management

“Managing Information and Statistics“ by Roland and Francis Bee

“How to Measure Anything” by Douglas Hubbard

“Guesstimation: Solving the World's Problems on the Back of a Cocktail Napkin” by Lawrence Weinstein and John Adam

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Ken Thompson

Ken is a practitioner, author and speaker on Leadership, Collaborative Working, High Performing Teams, Change Management, Project Management and Business Acumen. His work has featured in major publications including The Guardian , Wired Magazine, The Huffington Post and The Henry Ford Magazine. Ken has also spoken at many international events including TEDx, the Institute for Healthcare Improvement (IHI), Learn Tech (London) and NASA.

Ken is Founder of Business Simulations Ltd.

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