Article by Ken Thompson, 06 Apr 2017
Gamification, the use of game play mechanics for non-game applications, is a very topical area with many enterprises exploring how they might use it to generate new levels of engagement with their staff or customers (current and prospective).
In this article I review some popular gamification approaches/techniques and provide a reading list for further study. I cover 4 key aspects of Gamification: Objectives, Frameworks, Building Blocks and Implementation Risks/Mitigations.
Read The Full Post
Ken is a practitioner, author and speaker on Leadership, Collaborative Working, High Performing Teams, Change Management, Project Management and Business Acumen. His work has featured in major publications including The Guardian , Wired Magazine, The Huffington Post and The Henry Ford Magazine. Ken has also spoken at many international events including TEDx, the Institute for Healthcare Improvement (IHI), Learn Tech (London) and NASA.
Ken is Managing Director of Business Simulations Ltd.
As well as starting the conversation we will send you a FREE Executive Summary of our Book:
A Systematic Guide to Game Based Learning in Organizations
We transform Leadership Development using Business Simulations, guided by three principles:
'Learn by Doing' approaches, such as Simulation, are more engaging & effective than traditional forms of learning
Team Learning offers a powerful extra learning dynamic & fosters better Collaboration & Team skills
Innovation skills learned during Simulations are easier to transfer back to the workplace
Business Strategy Simulation
Business Acumen & Strategy Simulation (B2C)
Business Acumen & Strategy Simulation (B2B)
DICE Change Management Model and a Free Risk Calculator
4 Business Simulations for powerful experiential learning about Innovation
Template for a 12-month Virtual Management Development Programme
Business Simulations for team-based experiential learning on Agile and Business Agility