Article by Ken Thompson, 27 Aug 2017
I am delighted to publish a new infographic "THE NEUROSCIENCE AND PSYCHOLOGY OF GAME-BASED LEARNING" which summarises 12 key enabling elements of what makes a Business Game effective from a learning perspective with references to the neurological / psychological impacts.
You can use the infographic as a design checklist to make sure that your game-based learning experiences are packing the absolute maximum punch!
If you would like me to send you an editable Powerpoint or PDF version of the Infographic just submit an enquiry with "GBL Infographic" in the subject.
SEE ALSO: The Neuroscience of what makes Game Based Learning (GBL) effective
Ken is a practitioner, author and speaker on Leadership, Collaborative Working, High Performing Teams, Change Management, Project Management and Business Acumen. His work has featured in major publications including The Guardian , Wired Magazine, The Huffington Post and The Henry Ford Magazine. Ken has also spoken at many international events including TEDx, the Institute for Healthcare Improvement (IHI), Learn Tech (London) and NASA.
Ken is Managing Director of Business Simulations Ltd.
As well as starting the conversation we will send you a FREE Executive Summary of our Book:
A Systematic Guide to Game Based Learning in Organizations
We transform Leadership Development using Business Simulations, guided by three principles:
'Learn by Doing' approaches, such as Simulation, are more engaging & effective than traditional forms of learning
Team Learning offers a powerful extra learning dynamic & fosters better Collaboration & Team skills
Innovation skills learned during Simulations are easier to transfer back to the workplace
Business Strategy Simulation
Business Acumen & Strategy Simulation (B2C)
Business Acumen & Strategy Simulation (B2B)
4 Business Simulations for powerful experiential learning about Innovation
Template for a 12-month Virtual Management Development Programme
7 Tools for designing your own Business Simulations
Business Simulations for team-based experiential learning on Agile and Business Agility